Warm-Up #26

Adobe XD for Designers

Author: Paul Trani

Date: 3/25/2019

What I Already Knew:

  • User experience is all about the customer, customer satisfaction and improving usability, ease of use, and overall pleasure
  • User interface is taking the brands’ strengths and visual assets and roll it into a product’s interface to best enhance the user experience; still about the user but taking the principles design and brand into account
  • You can use your graphic design skills to help with UX and UI design

What I Didn’t Know:

  • When designing for user interface, you need to think about the look and feel, and the interactivity and animation
  • When designing for the user’s experience, you need to think about the strategy and content, and the wireframing and prototyping
  • To create a good design youneed to merge the clients needs and the users needs

What I Want to Know More About:

I want to know more about using Adobe XD for designing.Screen Shot 2019-03-25 at 7.28.10 AM (2).png

 

Warm-Up #25

Interaction Design

Author: David Hogue

Date: 3/20/2019

What I Already Knew:

  • Over excessive or improperly used sounds can distract and annoy the user
  • Sound can enhance a product by providing information and contributing to positive emotions
  • Sound is an important part of product design, and should be an integrated part of the design process

What I Didn’t Know:

  • Auditory icons are sounds that correspond to something in the real world
  • Earcons do not correspond to the physical world
  • Proprioception  provides information about our internal states. Ex. movement, spatial location and arrangement, rotation and force, or the weight of an object

What I Want to Know More About:

I want to know more smart ways to integrate sound and touch features into a product.Screen Shot 2019-03-20 at 7.46.07 AM (2).png

Warm-Up #24

Interaction Design

Author: David Hogue

Date: 3/18/2019

What I Already Knew:

  • Data can be entered many ways through input devices and sensors
  • The surface of the tablet is a mirror of the coordinate system on the screen, use and interaction can be difficult to master
  • In the digital world, we often interact indirectly: an action in one place, such as a mouse on a desk, produces a reaction in another place, such as a cursor on the screen
  • Direct interaction is easier to learn, control, and predict; strive to make interactions as direct and immediate as possible

What I Didn’t Know:

  • The more distance or time between the point of interaction and the result or reaction, the more difficult it may be to control
  • Direct interaction is easier to learn, control, and predict; strive to make interactions as direct and immediate as possible
  • Clicking and tapping are the most familiar and frequent interactions with easily recognizable outcomes

What I Want to Know More About:

I want to know more about gestures to use to make a website/app more interactive while also being direct.Screen Shot 2019-03-18 at 7.30.37 AM (2).png

Warm-Up #22

Interaction Design

Author: David Hogue

Date: 3/14/2019

What I Already Knew:

  • UX is a group effort. Uses design, business, and technology.
  • Structure: focuses on the overall organization and architecture of the project, identify and define the systemic structure and finality
  • There are methods to design thinking which are
    • Observe and empathize
    • Explore and create
    • Build and deliver
    • Iterate and improve

What I Didn’t Know:

  • Five dimensions of interaction design
    • Words (content)- easy to understand, written to effectively communicate information
    • Visual representations- diagrams, illustrations, graphics, and even typographic styles and media to clarify data and concepts
    • Physical objects or space- the physical hardware, such as keyboard, mouse, or smartphone and the space necessary to use it
    • Time- the time during which people interact with the product and how they might measure their progress
    • Behavior- the actions, reactions, and emotions people have when interacting with a product
  • Scent of information: derived from information foraging theory, this is how people can predict what they will find if they follow a path or flow through a product
  • Structure has three levels:
    • Product- overall architecture defines all of their sections, the purpose of each, and navigation and connections among them
    • Screen- what should be where on each page or screen, what appears on all or multiple screens, placement can communicate importance, relationships, and functionality
    • Component- define the content and interactivity of individual elements on the screen like text, media controls, or navigation systems

What I Want to Know More About:

I want to know more about structuring designs in a proper way and more about interaction design.Screen Shot 2019-03-14 at 8.21.21 AM (2).png

 

 

Warm-Up #21

The Interaction Design Model

Author: David Hogue

Date: 3/7/2019

What I Already Knew:

  • If people are confident that their interaction with a product will help them achieve their goals, then the probability of interaction increases
  • Probability of interaction goes down when the predicted outcomes do not align with the person’s goals, and when they have low confidence that an interaction or product is relevant and useful
  • If the outcomes are irrelevant, if serious errors occur, or if the path leads away from the goal, the people are more likely to stop using the product

What I Didn’t Know:

  • Ambient Feedback- subtle, continuous changes to the interface that provide useful information at a glance
  • Anticipatory Feedback- information is provided before a person interacts to help them understand what the outcomes may be; improves the accuracy of predictions; helps people avoid interaction that are not likely to help them achieve their goals
  • Three Stages of Feedback:
    • Interaction Acknowledged- An immediate response to a person’s interaction and request. The product acknowledges that they have done something.
    • Request in Progress- Interim feedback to indicate that the product is still working on the request and provides progress information
    • Results of Interaction- the final feedback is the actual result or output of the product in response to a person’s request

What I Want to Know More About:

I want to know ways to properly listen to feedback and how to implement them into a site or product.

Screen Shot 2019-03-07 at 7.30.45 AM (2).png

Warm-Up #20

Introductory Psychology-The Interaction Design Model

Author: David Hogue

Date: 3/5/2019

What I Already Knew: 

  • Over time with repeated experience, the new signal becomes associated with the original signal and the new signal elicits the same behavior
  • The most effective ways to change behavior are with reinforcement because punishment can cause harm and encourages people to avoid punishment with changing behavior
  • What we learned in the past influences how we behave now and how we might behave in the future

What I Didn’t Know:

  • What we learned in the past influences how we behave now and how we might behave in the future
  • If it remotely look like something we used before, we will interact with it using those behaviors, it’s better if their identifiably analogous
  • Three Types of Modeling:
    • Live Models: a person demonstrates the desired behavior and we imitate their behavior
    • Direct Instruction: describes the desired behavior in detail and provides instruction on how to do it, perform behavior as describe (tell us what to do)
    • Symbolic Instruction: through media(web, written, illustration, vido) it’s a set of instructions learn from animated characters, manuals, training, help centers, etc.

What I Want to Learn More About:

I want to learn more about decreasing cognitive load by users by using effective means that don’t strain Screen Shot 2019-03-05 at 7.16.10 AM (2).pngthe users minds.

Warm-Up #19

Introductory Psychology

Author: David Hogue

Date: 3/2019

 

What I Already Knew:

  • Not all cognitive load is bad, sometimes people need to think hard about important decisions
  • Exposing the underlying systems nearly always complicate the product experience
  • Emotions are complex states with physiological and psychological aspects that influence our thoughts and behaviors

What I Didn’t Know:

 

  • Mental Models: our thoughts and expectations on how things work in the real world, they influence behavior, decisions, and attitudes

 

 

  • Concept Formation: taking experiences and information, breaking them down into meaningful pieces and sorting them into general rules or related groups; associations, schemes, and concepts come together to form mental models
  • Cognitive load and cognitive friction refer to how much effort people are going to out into understanding information, making decisions, and solving problems

 

What I Want to Learn More About:

I want to learn more about using emotions and psychology to create a better user experience.

 

Screen Shot 2019-03-01 at 7.39.38 AM (2).png

Lynda Eighteenth Warm-Up

Introductory Psychology

Author: David Hogue

Date: 2/27/2019

What I Already Knew:

  • Understanding motivations helps us better describe context and goals because it helps us understand people, situations, needs, objectives, importance, and urgency
  • If people satisfy their lower-level needs, they have more opportunity to pursue higher-level needs
  • Low motivation occurs when we expect to fail, there’s no outcome, or we do not value the outcome

What I Didn’t Know:

  • David Mcclelland PhD describes motivation in terms of three needs: achievement(learn and solve problems), affiliation(social relationships), and power(influencing others)
  • Victor Vroom PhD describes motivation in terms of three needs: Valence (if I value the outcome, then I will be motivated to put forth the effort necessary) Expectancy (if I put the effort necessary, then I will perform well) Instrumentality(if I perform well, then I will receive an outcome)
  • Locus of controls contains two kinds of motivation: extrinsic (motivated by fame, attention, or money) and intrinsic (motivated by curiosity, competition, or being helpful)

What I Want To More About:

I want to know more about psychology and psychological influences since it is a topic I’m interested in, but also to create better designs for many people.Screen Shot 2019-02-27 at 7.09.01 AM (2).png

Warm-Up #17

Introductory Psychology

Author: David Hogue

Date: 2/25/2019

What I Already Knew:

  • Interaction focuses on vision, hearing, touch, proprioception
  • Do not rely solely on color cues for important information. Labels, shapes, and images help convey and clarify information
  • Sound is an important signal of interaction, used as feedback

What I Didn’t Know:

  • Sensation is the detection of sensory information, what happens in the eye, skin, ear; Perception is the processing of sensory information, how we come to understand or make meaning of it, what happens in the brain
  • Sensory Filtering- most information around us is ignored, we only pay attention to a small, select amount; we should design to help focus attention and process for meaning
  • About 8% of males and <1% of females see color differently, experience difficulty in distinguishing colors

What I Want to Know More About:

I want to know more about how to use colors that would benefit a company and all its customers.Screen Shot 2019-02-25 at 7.04.07 AM (2).png

Warm-Up #16

Today’s Interaction Designer- A Model of Psychology and Design

Author: David Hogue

Date Completed: February 21, 2019

What I Already Knew:

  • Start low-tech with sketching, sticky notes, models, flows, and whiteboards to help identify solutions, missing information, and new ideas
  • You should have your prototype be in the hands of people who  are likely to use your product
  • Basic understanding of psychology help to create a better form of your product to your audience

What I Didn’t Know:

  • Interaction designers works closely with researchers to understand people and problems as well as with engineers and developers to understand the technical constraints
  • Interaction design is about designing for the entire interconnected system, device, interface, context, environment, and people
  • There are many different models of product design and development, at their core they all: discover (study and insights), craft (design and prototype), deliver (develop and measure), improve (iterate and optimize)

What I Want to Know More About:

I want to learn more about psychology to be able to create a more welcome product to its usersScreen Shot 2019-02-21 at 7.19.02 AM (2).png