Today’s Interaction Designer- A Model of Psychology and Design
Author: David Hogue
Date Completed: February 21, 2019
What I Already Knew:
- Start low-tech with sketching, sticky notes, models, flows, and whiteboards to help identify solutions, missing information, and new ideas
- You should have your prototype be in the hands of people who are likely to use your product
- Basic understanding of psychology help to create a better form of your product to your audience
What I Didn’t Know:
- Interaction designers works closely with researchers to understand people and problems as well as with engineers and developers to understand the technical constraints
- Interaction design is about designing for the entire interconnected system, device, interface, context, environment, and people
- There are many different models of product design and development, at their core they all: discover (study and insights), craft (design and prototype), deliver (develop and measure), improve (iterate and optimize)
What I Want to Know More About:
I want to learn more about psychology to be able to create a more welcome product to its users