Multidevice Considerations- Planning for a Multidevice Experience
Author: Diane Cronewett
Date Vid Published: 3/30/2018
Date Assignment completed: 2/12/2019
What I Already Knew:
- When designing for watches it’s important to remember to make sure it is not disruptive or annoying
- Asking for a upfront and highly personal questions at the start of your app can lead to users abandoning it
- Apps on a watch should be focused on a single task and have clear legibility
What I Didn’t Know:
- The sizing for Tap Targets differ from company to company
- iOS and Android use touch interface using identical gestures, tap or touch, double tap, drag, flick, swipe, pinch, touch and hold, or long press
- Using intuitive gestures like animations keep the viewers more interested in your product
What I Want to Learn More About:
I want to learn more about designing for specific mediums and how to accommodate for their needs.