Warm-Up #13

Multidevice Considerations- Planning for a Multidevice Experience

Author: Diane Cronewett

Date Vid Published: 3/30/2018

Date Assignment completed: 2/12/2019

 

What I Already Knew:

  • When designing for watches it’s important to remember to make sure it is not disruptive or annoying
  • Asking for a upfront and highly personal questions at the start of your app can lead to users abandoning it
  • Apps on a watch should be focused on a single task and have clear legibility

What I Didn’t Know:

  • The sizing for Tap Targets differ from company to company
  • iOS and Android use touch interface using identical gestures, tap or touch, double tap, drag, flick, swipe, pinch, touch and hold, or long press
  • Using intuitive gestures like animations keep the viewers more interested in your product

What I Want to Learn More About:

I want to learn more about designing for specific mediums and how to accommodate for their needs.Screen Shot 2019-02-12 at 7.12.55 AM (2).png

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